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Game Tools & Modding Engineer

RemoteContract3–6 yrsPosted 4 months ago

Mid-level engineering contract role at Weekday AI. Needs 3+ years. Remote.

About the role

We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal .

What you'll do

  • Engine & Tools Development
  • Design, develop, and maintain engine-level systems and game development tools using C++
  • Build and enhance game modding tools, editor extensions, and development pipelines
  • Extend engine capabilities to improve workflows for developers, artists, and designers
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems

What you need

  • C++
  • Unreal Engine

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