Game Tools & Modding Engineer
RemoteContract3–6 yrsPosted 4 months ago
Mid-level engineering contract role at Weekday AI. Needs 3+ years. Remote.
About the role
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal .
What you'll do
- Engine & Tools Development
- Design, develop, and maintain engine-level systems and game development tools using C++
- Build and enhance game modding tools, editor extensions, and development pipelines
- Extend engine capabilities to improve workflows for developers, artists, and designers
- Develop and optimize rendering pipelines, shaders, and real-time graphics systems
What you need
- C++
- Unreal Engine