Software Engineer - Playable Ads (Creative Engineering)
BengaluruFull-timeHybrid4–6 yrsPosted over a month ago
Mid-level software engineering role at RZR Global in Bengaluru. Needs 4–6 years. Hybrid.
About the role
This engineer owns the playables themselves: the mechanic library, the genre templates, the packaging pipeline, and the network adapters that make a CTA fire on every exchange. It is hands-on creative engineering — we need someone who has shipped real playables into real exchanges and knows where the bodies are buried.
What you'll do
- Build and maintain the reusable mechanic library — each mechanic parameterised so a new client or creative variation is a configuration change, not a new codebase
- Multiply each mechanic into genre-specific templates (gaming-install, finance, retail), each skinned and paced for its audience
- Build every playable for portrait and landscape from one configuration, shipped together as one bundle
- Implement the interaction and telemetry layer — touched, tap count, completion %, win/lose, retry, exit point — reported per impression from release one
- Build network adapter shims (Aarki, Kidoz, ironSource, generic MRAID) behind one internal lifecycle contract: ready, start, level start/end, progress, retry
What you need
- JavaScript
- TypeScript
- HTML
Good to have
- Webpack