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Software Engineer - Playable Ads (Creative Engineering)

BengaluruFull-timeHybrid4–6 yrsPosted over a month ago

Mid-level software engineering role at RZR Global in Bengaluru. Needs 4–6 years. Hybrid.

About the role

This engineer owns the playables themselves: the mechanic library, the genre templates, the packaging pipeline, and the network adapters that make a CTA fire on every exchange. It is hands-on creative engineering — we need someone who has shipped real playables into real exchanges and knows where the bodies are buried.

What you'll do

  • Build and maintain the reusable mechanic library — each mechanic parameterised so a new client or creative variation is a configuration change, not a new codebase
  • Multiply each mechanic into genre-specific templates (gaming-install, finance, retail), each skinned and paced for its audience
  • Build every playable for portrait and landscape from one configuration, shipped together as one bundle
  • Implement the interaction and telemetry layer — touched, tap count, completion %, win/lose, retry, exit point — reported per impression from release one
  • Build network adapter shims (Aarki, Kidoz, ironSource, generic MRAID) behind one internal lifecycle contract: ready, start, level start/end, progress, retry

What you need

  • JavaScript
  • TypeScript
  • HTML

Good to have

  • Webpack

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