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Rigging Artist (Maya + Python)

Lakshya Digital·Bengaluru

Pay not stated3–6 yrsFull-time

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About the role

We are looking for a highly skilled TechAnim Artist with strong expertise in character rigging, Python tool development, and Unreal Engine. The ideal candidate should have a solid technical foundation and be capable of developing custom rigging tools and automation pipelines while creating high-quality production-ready rigs for games.

What you'll do

  • Design, build, and maintain production-ready rigs for characters, creatures, props, and mechanical assets
  • Develop and maintain custom rigging and animation tools using Python (MEL is a plus) to improve artist workflows and pipeline efficiency
  • Create custom biped, quadruped, facial, and mechanical rigs with clean, scalable architectures
  • Perform manual rigging, skinning, deformation setup, and animation control creation for game-ready assets
  • Integrate and validate rigs within Unreal Engine , ensuring compatibility with gameplay and animation systems

What you need

  • 3–6 yrs of experience
  • Python
  • Unreal Engine
  • 3D modelling
  • Any graduate

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